Keibot
A board game that combines elements of chess and tic-tac-toe with Easter Island-inspired graphics originally developed by Glen Solosky (released for the Macintosh in 1995).
The game
There are 3 ways to win Keibot (pronounced Key-bo):
- Get 3 beads in a row (horizontally, vertically, or diagonally)
- Capture 3 of your opponent's statues
- Place all ten of your beads on the board
(Actually, there is a fourth way to win, but it happens very rarely — trap your opponent so he can't move.)
The statues move like knights in chess (an L-shaped move, two squares horizontally or vertically and then one square perpendicularly). To move a piece, click on its square, then on the destination square.
Place your beads by aligning yourself with your opponent, with one square in between — a bead goes in that square.
Capture your opponent's statues by landing on them (except for the last to move — he's safe. He's the one with a shield).
On normal and hard levels, four idle rounds (without either a capture or bead placement) result in a draw.
On hard level, the first statue to move can't move on the second round.
The source code is available on GitHub.
Status | In development |
Platforms | HTML5 |
Author | Arfeo |
Genre | Strategy |
Tags | 2D, Board Game, Local multiplayer, Open Source |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Source code |
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