A board game that combines elements of chess and tic-tac-toe with Easter Island-inspired graphics originally developed by Glen Solosky (released for the Macintosh in 1995).

The game

There are 3 ways to win Keibot (pronounced Key-bo):

  1. Get 3 beads in a row (horizontally, vertically, or diagonally)
  2. Capture 3 of your opponent's statues
  3. Place all ten of your beads on the board

(Actually, there is a fourth way to win, but it happens very rarely — trap your opponent so he can't move.)

The statues move like knights in chess (an L-shaped move, two squares horizontally or vertically and then one square perpendicularly). To move a piece, click on its square, then on the destination square.

Place your beads by aligning yourself with your opponent, with one square in between — a bead goes in that square.

Capture your opponent's statues by landing on them (except for the last to move — he's safe. He's the one with a shield).

On normal and hard levels, four idle rounds (without either a capture or bead placement) result in a draw.

On hard level, the first statue to move can't move on the second round.

The source code is available on GitHub.

StatusIn development
PlatformsHTML5
AuthorArfeo
GenreStrategy
Tags2D, Board Game, Local multiplayer, Open Source
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsMouse
MultiplayerLocal multiplayer
Player count1 - 2
LinksSource code

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